For example, you can decide to help a beggar by giving them money in the game, however, Kreia shows you the consequences of that, which results in that beggar being attacked by another beggar due to him having undeserved money. Regardless of whether or not you become "good" or "bad", she'll still have you question yourself, giving this game a much deeper meaning. This game is great at making you question your decisions, thanks to one of the main characters, Kreia. Unlike the first game, where I put kids the age of 8 and up could/should play, I believe this one should be bumped up to at least 10. As usual commonsensemedia gave this game, like it's predecessor, a lowly 3 stars where it deserves well above 5, if it was possible. Knight of the Old Republic II, much like it's predecessor, doesn't fail to impress yet again.
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